Am Mittwoch wird der PTS in den USA mit der Version 1.3.4 online gehen und somit stehen die Chancen gut das wir in Europa auch noch diese Woche auf den Testserver können.
Wie bereits bekannt gegeben wurde dreht sich der Patch primär um die neuen PvP Waffen und die neue Szenarioliste.
Scenario Currency
Scenario Currency is here! You will now earn Recruit, Scout, Soldier, and Officer Emblems for completing any Scenario match. All players who participated in the scenario, on both the winning and losing sides, will receive Emblems based on their realm's final score. Emblems convert upwards at a rate of 5:1 and can be broken down from Officer to Recruit. These Emblems may be redeemed within Altdorf's War Quarters or Inevitable City's Apex for fantastic new items! Additionally, Rank 40 players will also collect Insignias which are needed for the most powerful of these new items, and may be obtained though Scenario completions, Keep captures or Keep defenses, and successfully completing stages one and two of a contested city PQ.
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Misc
- Open RvR and Scenario bolsters have been modified. Within Tier 1 you'll now be bolstered to rank 11, in Tier 2 you'll be bolstered to rank 21, in Tier 3 you'll be bolstered to rank 31, and in Tier 4 you'll be bolstered to rank 40.
Scenarios
- Fixed an issue that could cause players to appear at a different location in the world when leaving a scenario than when they entered it
- You may now queue for Scenarios within a peaceful capital city at any Rank.
- Scenarios are now available at all times regardless of the Campaign status, with the exception of city sieges. When a city siege takes place, all Tier 4 Scenario brackets will be unavailable for the duration of the Contested state.
- Scenario Victory Points are now granted to all three pairings and to the Tier associated with the highest player Rank allowed within a bracket (Tier 1 -> rank 11, Tier 2 -> rank 21, Tier 3 -> rank 31, Tier 4 -> rank 40).
- Scenario guards have been standardized. All guards are now Rank 55 with a static aggro radius.
- The Idle Hands debuff now applies after 30 seconds of inactivity. Characters affected with the Idle Hands debuff will not be awarded Emblems upon Scenario conclusion.
- The following Scenarios now make up the regularly-offered list: Nordenwatch, Gates of Ekrund, Mourkain Temple, Phoenix Gate, Highpass Cemetery and Battle for Praag. The breakdown of when these Scenarios are offered is as follows:
- Tier 1
- Nordenwatch
- Gates of Ekrund
- Tier 2
- Nordenwatch
- Gates of Ekrund
- Mourkain Temple
- Tier 3
- Nordenwatch
- Gates of Ekrund
- Mourkain Temple
- Phoenix Gate
- Highpass Cemetery
- Tier 4
- Nordenwatch
- Gates of Ekrund
- Mourkain Temple
- Phoenix Gate
- Highpass Cemetery
- Battle for Praag
Each Tier will have a separate bracket for any repeated-use Scenario (e.g. Tier 2 Nordenwatch will only house players Ranks 12-21 whereas Tier 4 will only house players Ranks 32 and above). All other Scenarios have been disabled as well as associated repeatable quests taking part within them. Scenarios disabled in this manner will make their triumphant return as Weekend Events with exciting new rewards!
Somit fallen einige Szenarien raus, aber die generelle Auswahl ist sicherlich nicht schlecht und bieten wohl wirklich die allgemein beliebtesten Szenarien im Spiel, außerdem sollen die gestrichenen als Wochenend-Events auch hin und wieder Gastauftritte bekommen. Die kompletten Patchnote findet ihr wie gewohnt unterhalb der News.
Was denkt ihr über diese Änderungen? Sind sie im Sinne der Spieler und werden sie für mehr Spaß in den Szenarien sorgen? Was haltet ihr von den neuen Bolster Werten?
Link: Patchnotes 1.3.4 (englisch)Link: Kommentare
















