Auf den Seiten crispygamer.com ist ein weiterer Bericht zu dem Warhammer Online Conference Call erschienen.
"The game is cooperative in that you are playing with other people, and it's competitive in that you are playing against other people. So from a very early stage in the game we try to introduce you to the idea of cooperative social gameplay."
Desweiteren ist ein 4-seitiges Interview auf mmogamer erschienen.
Question: What systems are in place, if any, to prevent a winning side, should such a thing happen regularly on only one side, from getting progressively stronger than the side that loses?
Would that not make the side more capable of winning the next round as well, possibly leading to a vicious cycle?
Adam Gershowitz: One of the things that we’re doing is, obviously you get rewards for winning. But, the longer a zone is under control of a winning side, we start doing little things to start bringing the losers up to par. Things like pulling their number of guards out, taking the winning side’s advantage away, slowly as time progresses.
Viel Spass beim Lesen!
*UPDATE*
Auf killerbetties.com, actiontrip.com sowie gameshark.com sind ebenfalls Berichte erschienen.
Link: zum Bericht auf crispygamer.comLink: zum Interview auf mmogamer.com
Link: zum Bericht auf killerbetties.com
Link: zum Bericht auf actiontrip.com
Link: zum Bericht auf gameshark.com
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