
Wie versprochen gibt es neben den Videos der Präsentationen und Interviews weitere Videos mit Ingameaufnahmen von Warhammer Online. Den Anfang machen wir heute mit einem PvP-Video, zu den Szenarien. Gezeigt werden Szenarien Reikland-Hügel und Phönixtor aus der Sicht eines Hexenjägers. Reikland-Hügel ist eine Erobern- und Halten-Karte. Im Szenario Phönixtor muss man die gegnerische Flagge stehlen und diese zu der eigenen Basis zurückbringen, während man den Feind davon abhält, die eigene Flagge zu stibitzen. Beide Szenarien sind für eine Spielerzahl von 18 Personen auf beiden Seiten ausgelegt, wurde aber auf dem Event aus organisatorischen Gründen von GOA leicht abgeändert. Wir bedanken uns bei Traxxz von War-Wiki.de, dafür dass wir ihn beim Spielen filmen durften. Mehr Ingamevideos werden die nächsten Tage online gestellt.
Update:
Mark Jacobs hat zum Stealth öffentlich Stellung bezogen:
Folks,
I'll comment more when appropriate on this issue but for now what I'm willing to say is simply this. The stealth that we had in DAoC or that can be found in WoW and/or other games is not in WAR now and I still have no intention of allowing it into the game. As some people have commented here and in other places, what they have seen is a system that allows for two of the lightly armored classes to close quickly with a target. There will be no combination of stealth + long-range damage dealing in the game. Two quick FYIs for ya. Some of the leaks regarding stealth have been, quite frankly, BS. During our last phase of testing there were some bugs in the implementation ("Gee, really Mr. Wizard, you had bugs in a Beta Test? I'm surprised!") of the classes closing/survival ability. Second, as our beta testers know, I have said that I will take out any system or sub-system that I believe is a net negative in terms of RvR enjoyment. And this is one of those sub-systems that would certainly be looked at amazingly carefully before we committed to it. One of the best parts of beta is the ability to iterate on existing systems as well to try other systems to see what works and what doesn't work.
The FYIs are the big reason I don't want to go into any more depth regarding what we are doing with this system. It is subject to change based on what I see over the next few weeks. Considering that we are about to begin a couple of major RvR test cycles, nobody should get worked up about what we have, don't have, might have regarding this issue, it's truly pointless.
Weitere Zitate findet ihr bei uns im Forum.
Link: Zum PvP-VideoLink: Kommentare
Link: Zu den Postings von Mark Jacobs













